Since I was a kid I've always loved the roguelike genre. These procedurally generated mostly-text-based games have a wonderful depth and I've long been fascinated by the leverage and replayability you get from the procedural aspect.
For the past 10 weeks I've been working on my own roguelike. It's a sci fi game with tile graphics set in the interior caverns of an asteroid. I've had heaps of fun building this and I hope you'll have as much fun playing it.
Here's the announcement on Twitter if you care to help me out with a retweet. Thanks so much!