Twitter screenshots + dev log
I made a trailer!
What else I did this week:
- Sound tweaks & background music in.
- Title screen fixes.
- Got a ton of background tile variations in.
- Made the game longer (17 level depth).
- Algorithm for varying tilesets per depth.
- Implemented god mode for testing.
- Describe items you don’t pick up.
- Juice and screenshake.
- Implemented item discard.
- Build fixes.
- Game balancing from tester feedback.
- Numerous bug fixes.
Issue tracker status: 74 done / 6 in progress / 16 to do.